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Unity networkview timeout
Unity networkview timeout





unity networkview timeout

Requests the rooms and online status for a list of friends and saves the result in PhotonNetwork.Friends. Makes this client disconnect from the photon server, a process that leaves any room and calls OnDisconnectedFromPhoton on completion. Encryption is automatically initialized while connecting. Used for compatibility with Unity networking only. Only available when NetworkStatisticsEnabled was used to gather some stats. Resets the traffic stats and re-enables them. Pings all cloud servers again to find the one with best ping (currently). Overwrites the region that is used for ConnectToBestCloudServer(string gameVersion). OverrideBestCloudServer ( CloudRegionCode region)

unity networkview timeout

More.ĬonnectToRegion ( CloudRegionCode region, string gameVersion)Ĭonnects to the Photon Cloud region of choice. More.ĬonnectToBestCloudServer (string gameVersion)Ĭonnect to the Photon Cloud region with the lowest ping (on platforms that support Unity's Ping). When the client lost connection during gameplay, this method attempts to reconnect and rejoin the room. More.Ĭan be used to reconnect to the master server after a disconnect. More.ĬonnectToMaster (string masterServerAddress, int port, string appID, string gameVersion)Ĭonnect to a Photon Master Server by address, port, appID and game(client) version. More.ĬonnectUsingSettings (string gameVersion)Ĭonnect to Photon as configured in the editor (saved in PhotonServerSettings file). While offline, the network protocol can be switched (which affects the ports you can use to connect). This class is static.ĮventCallback (byte eventCode, object content, int senderId)ĭefines the delegate usable in OnEventCall.

unity networkview timeout

The main class to use the PhotonNetwork plugin.







Unity networkview timeout